unity3d 代码控制第一人称wasd 跳跃 功能

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unity3d 使用代码控制角色 第一人称 wasd 跳跃

需要给物体添加摄影机组件和刚体组件

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class move : MonoBehaviour
{
    public float speed;
    Rigidbody rigid;
    void Start()
    {
       
        rigid = GetComponent<Rigidbody>();
    }
    void Update()
    {
         moveAction();
    }
    private void moveAction()
    {
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");
        transform.Translate(h * speed * Time.deltaTime, 0, v * speed * Time.deltaTime);
        rigid.constraints = RigidbodyConstraints.FreezeRotation;
        if ((Input.GetKeyDown(KeyCode.Space)) && (rigid.velocity.y == 0))
        {
            rigid.AddForce(new Vector3(0, 150, 0));
        }
        float qx = Input.GetAxis("Mouse X");
         float qy = -Input.GetAxis("Mouse Y");
         Quaternion xoff = Quaternion.Euler(0, qx, 0);
         Quaternion yoff = Quaternion.Euler(qy, 0, 0);
        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            GetComponent<Camera>().fieldOfView--;
        }

        if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            GetComponent<Camera>().fieldOfView++;
        }
 
       transform.rotation = xoff * transform.rotation;
        transform.rotation = transform.rotation * yoff;
        float angle = transform.eulerAngles.x;
        if (angle > 180)
            angle -= 360;
        if (angle < -180)
            angle += 360;
        if (angle > 15)
            transform.rotation = Quaternion.Euler(15, transform.eulerAngles.y, 0);
        if (angle < -15)
            transform.rotation = Quaternion.Euler(-15, transform.eulerAngles.y, 0);
    }
}