废话不多说,直接加入下面
obj_player是玩家,可以改成自己所设定的
写在物体的Step Event下:
{if(obj_player.x > view_wview[0] / 2 && obj_player.x < room_width - view_wview[0] / 2) {view_xview[0] = obj_player.x - view_wview[0] / 2;}if(obj_player.y > view_hview[0] / 2 && obj_player.y < room_height - view_hview[0] / 2) {view_yview[0] = obj_player.y - view_hview[0] / 2;}//镜头控制}